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PC Gamer (Italian) 30
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PC Gamer IT CD 30 1-2.iso
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mtgv125b.exe
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ADVblocks.txt
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Text File
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1997-04-07
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7KB
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335 lines
_qQuote[0] male
Note: %1 is a male wizard ("black wizard", "green wizard" or "white wizard")
%2!d! and %3!d! are numbers
STARTBLOCK
I see you have not yet defeated the
%1 in his Castle.
He has %2!d! life in his stronghold
and controls %3!d! mana domes.
ENDBLOCK
_qQuote[1]
Note: %s and %s are both city names
STARTBLOCK
In long ago ages some cities
began to hoard their magics.
The wise men of these cities searched
for a champion throughout the dark days.
When your talent was discovered,
they agreed to pool their remaining
bits of power in an attempt to unseat
Arzakon and his Evil Mages.
Two of these cities with which
you have links are
%s and %s.
ENDBLOCK
_qQuote[2]
Note: %1 is a world magic name, %2 is a city name
STARTBLOCK
Your quest will be aided by
collecting the World Magics.
A magic which may be useful to you
is %1.
It may be found in the city of %2.
ENDBLOCK
_qQuote[3]--this is a female version of _qQuote[0]
Note: %1 is a female wizard ("blue wizard" or "red wizard")
%2!d! and %3!d! are numbers
STARTBLOCK
I see you have not yet defeated the
%1 in her Castle.
She has %2!d! life in her stronghold
and controls %3!d! mana domes.
ENDBLOCK
_nqQuote[0]
STARTBLOCK
Shandalar was not always as it is today.
In ancient times, magic was free to all.
There was no need to hoard mana or spells.
We basked in riches, but did not know it.
In talks with the Guardian and the lords,
I learned of other places, called "planes".
These faraway lands are poor in mana,
and only wizards there use magic.
Strong wizards move between the planes,
and call themselves "planeswalkers".
They are a vicious bunch, always warring.
To them, Shandalar is like a ripe fruit.
ENDBLOCK
_nqQuote[1]
STARTBLOCK
Once, when I was younger and more powerful,
I was an honored guest at his stronghold,
and I sat at the Guardian's own table.
Oh, the stories the immortal told that night!
He was a boy in the time before the first war,
when Kenan Sahrmal was Shandalar's protector.
They never worried about planeswalkers then,
even though the Great Barrier did not exist.
The greatest wizards of his grandfather's time
(the Guardian said) built creatures of pure mana.
These still roamed the land in his childhood,
and the great dragons are their descendants.
ENDBLOCK
_nqQuote[2]
STARTBLOCK
The first of the great wars against Lim- D√l
was a nightmare for everyone in Shandalar.
The ancient wizards claimed to actually hear
the agony of our world's misused mana.
The great dragons' grief would rend any heart,
and the Guardian was once a man, after all.
After the war he vowed to prevent further pain
and the dragons stood behind him.
Thus were established the five magic guilds,
each of which polices one color of mana.
The lord of each guild is expert with that color,
though often weak in every other.
ENDBLOCK
_nqQuote[3]
STARTBLOCK
I am far older than I seem, young mage.
I myself saw the spirit of Lim-D√l imprisoned.
The artifact in which it is trapped is hidden well,
and I would be a fool to even describe it to you.
However, I can tell you one thing certain,
that the artifact powers the Great Barrier.
Without it, Shandalar would be open to attack,
and to the ruthless predation of planeswalkers.
This so-called Spell of Dominion
that the guild lords seek the power to cast
can only mean the destruction of the artifact
and the freeing of the necromancer's spirit.
ENDBLOCK
_nqQuote[4]
STARTBLOCK
It might seem obvious to one such as you,
but I tell you now that the only wise course
is to duel and defeat the lord of every guild,
then banish the monster Arzakon itself.
Who knows what spells the monster can cast?
It has surely traveled widely in search of power.
If you defeat all five of the great wizards,
Arzakon will not hesitate to attack you.
Now that the guild lords have broken their vows,
there are no limits on how they use the mana.
They have summoned vicious lesser wizards
and creatures stranded here during the two wars.
Those traitors to Shandalar now wander the land
hungry for battle, magic, and treasure.
But the guild lords have more to gain than gold.
Some of the creatures have specific missions.
When a creature attacks one of our cities,
its goal is to siphon off all the magical energy.
With enough of this stolen magic,
a wizard can cast the Spell of Dominion.
ENDBLOCK
_nqQuote[5]
STARTBLOCK
The most ancient magic in Shandalar
was hidden away after the second war.
If you would find and use these spells,
You must search the oldest dungeons.
ENDBLOCK
_nqQuote[6]
STARTBLOCK
Shandalar's dragons were never our friends,
but neither were they malicious.
Now, some serve the lords unwillingly.
The others disappeared long ago.
Perhaps the Guardian knows their fate.
Regardless, they will not help you.
There are still two you can summon,
the Faerie and the Prismatic.
Both are wild and unpredictable,
more so than dragons from other planes.
Still, in your present predicament
you should value any ally.
ENDBLOCK
_nqQuote[7]
STARTBLOCK
Your best chance to defeat a creature
sent out by one of the vile guild lords
is while it is wandering the land
or during its attack on a city.
Once a creature has established a home
whether dungeon, castle, or mana dome,
it has the luxury of certain advantages
that make defeating it much more difficult.
ENDBLOCK
_nqQuote[8]
STARTBLOCK
None but the guild lords has seen Arzakon,
so nothing said of the monster can be trusted.
It is rumored, however, that it has one fear:
an ancient rival, the wizard Yawden.
Unfortunately, it has been centuries
since the two planeswalkers met and fought.
Perhaps we're fortunate this rival's not here.
It's likely he's as evil as Arzakon.
ENDBLOCK
_nqQuote[9]
STARTBLOCK
The deepest dungeons are guarded well
by powerful spells and mighty creatures.
The ancient, hidden magics of Shandalar
will not be taken by an unprepared novice.
A wanderer who is wise and cautious
interrogates creatures defeated in duels.
The more details you know before entering,
the better your chances in any dungeon.
ENDBLOCK
_nqQuote[10]
STARTBLOCK
As you defeat their roaming minions,
each guild lord is weakened, slightly.
There is a lower limit to their power,
but you should still not take them lightly.
ENDBLOCK
_nqQuote[11]
STARTBLOCK
Mana stones are shaped from precious gems.
In them we store Shandalar's pure mana.
You then, in turn, can use the stones
to power the helpful World Magics.
Both stones and Magics can be hard to find,
but if you help our cities and villages,
the wise men there will find ways
to return any favor you do.
ENDBLOCK